<center>TT is bored and should finish a game
[[Start]]</center>Hi, you can call me TT. I'm bored and I should finish a game.
**SPOILER**
I did.
I'm the developer of the game you are playing.
[[Nice to meet you]]I'll be honest with you. This is not a good game. It is a finished game, but not a good one.
[[Why it is not good?]]Well... have you noticed how linear this game is?
[[Yes->Linear Yes]]
[[No->Linear No]]
Do you think that your choices here matter?
[[Yes->Choices Are A Illusion]]
[[No->Choices Are A Illusion]]If I give you some choices, would you think that you really have choices?
[[Yes->Choices Are A Illusion]]
[[No->Choices Are A Illusion]]You are right.
[[This game is not fun->Fun]]
[[I think this game is garbage->Garbage]]
[[This is not even a game!->What is a game]]Why should a game be fun?
[[Because games are fun]]
[[People play games for fun]]
[[Do you think they shouldn't?->Games should not be fun]]I told you that it is not a good game. But I'll try harder.
[[Go to FUN]]What is a game?
**''*''cling''*''**
A miserable little pile of mechanics.
But enough talk...
[[Have at you! ->Go to FUN]]Actually, games are structured forms of play. You can consider goals, rules, challenges and interaction as key components on games, but fun is not mandatory to make a game be a game.
Maybe someday you'll understand this, but for now, play this. You will have fun.
[[Go to FUN]]People read books that are fun and that are not. People watch fun movies, scary movies, sad movies, all kinds of movies, and you say that people only play for fun?
Ok, so you'll have fun. Take this fun.
[[Go to FUN]]Games can be fun, but the can be not fun too. But if you care so much about fun, take this.
[[Go to FUN]]Head or tails?
{(set: $result to (either: "Heads","Tails"))}
(link: "Heads")[(set: $choice to "Heads")(goto: "Heads and Tails Result")]
(link: "Tails")[(set: $choice to "Tails")(goto: "Heads and Tails Result")]$result
(if: $result is $choice) [You win!]
(else:)[You lose!]
[[Again!->Go to FUN]]
[[Can I play something else? ]]Did you not enjoy the FUN?
[[It's not fun when the mechanics are solely based on luck]]Nor when it is solely based on skill. Luck is an important aspect of games.
You think that the previous minigame was solely based on luck, but I was testing your skills to choose between options. Remember: your choices matter.
[[I know]]I'm happy that you agree with me, but enough of this. I'm not the main character here. I cannot control what options you will choose because **you** have freewill. You can interact with this game and I won't know what were your choices, how much time you spent playing, which browser or OS you used. This is your experience and there's nothing I can do to interact with you because I'm not here.
You should be enjoying this.
It's all about you.
[[I feel like you are holding me by the hand and guiding my steps]]Lots of game studios use this technique and they are making tons of money.
I don't like this either, but I had to finish this game. You understand this, huh?
[[But we are justing talking. This game need more mechanics]]I'm just one person and this game must be short. I won't put useless mechanics here just because you want. This is not a good game, but it is not a bloated game made to justify a $60 price and all you do is walk to collect stuff and then craft things that you don't need.
Maybe you should not have too many things.
Don't you own too many things?
Maybe you could sell or donate some clothes or furniture. I bet you have a lot of crap you never use.
[[Are you attacking me so I stop pointing the flaws your game have? ]]
[[Can we play a better game? With more action maybe?|init adventure]]I bet you don't use half of your wardrobe.
[[I'm just clicking stupid linear dialogues and I'm not having fun]]
[[Look... let's not fight. Do you want a constructive feedback?]]Head or tails?
{(set: $result to (either: "Heads","Tails"))}
(link: "Heads")[(set: $choice to "Heads")(goto: "Heads and Tails Result 2")]
(link: "Tails")[(set: $choice to "Tails")(goto: "Heads and Tails Result 2")]
[[I don't want to play this anymore]]
This game or the Head or Tails Game?
[[This game]]$result
(if: $result is $choice) [You win!]
(else:)[You lose!]
[[Again!->I'm just clicking stupid linear dialogues and I'm not having fun]]
[[I don't want to play this anymore]]Oh.
[[Can I get my reward? ]]Do you think all games should give rewards?
[[Stop with this nonsense! I played your stupid game and I deserve a reward]]________________________________
ACHIEVEMENT UNLOCKED
Gold
**Game Finisher!**
You Finished the game.
________________________________
[[I hate you]]**G4m3r Ending**
________________________________
ACHIEVEMENT UNLOCKED
Platinum
**Your choices matter**
Unlocked all achievements.
________________________________
Thanks for playing!{(set: $hp to 10)
(set: $coins to 10)
(set: $days to 1)
}
You want more actions and I'll give you what you want. But, I'm not very fond of violence and I think games could be cool even without violent actions. So, this will be an adventure and you will fight your opponents, but you will DEBATE with them and win with ARGUMENTS, not fists or weapons.
A game doesn't need to be violent to be fun.
[[Let's go to the adventure, please|main adventure]]You've been adventuring for $days day(if: $days > 1)[s] and you have $coins coins.
[[Rest->rest]]
[[Adventure ->adventure]]
[[Shop->shop]](if: (random:1,100) < 25)[You wake up during the night after hearing loud noises at your house. (display:"adventure")]
(else:)
[
(set: $hp to 10) (set: $days to $days + 1)
Your mind is rested.
(display: "main adventure")
]{(set: $weaponCost to 70)(set: $armorCost to 90)(set: $ringCost to 110)}
(if: $coins < $weaponCost)[Hello adventurer, I see you do not have enough coins to buy anything here. Come back later.]
[[Go Home|main adventure]]
(else:)
[
What will you buy?
[[Weapon|Nothing in Stock]] ($weaponCost coins)
[[Armor|Nothing in Stock]] ($armorCost coins)
[[Magic Ring|Secret Ending]] ($ringCost coins)
[[Go Home|main adventure]]
]
An opponent appears! {(set: $opponent_hp to 3)}
[[Debate->fight]]
[[Avoid the discussion, going away->main adventure]](if: (either: 0,1,2) is 0)
[
The opponent refutes you!
{(set: $hp to $hp - (either: 1,2,3))}
(if: $hp < 1) [You are [[defeated]]!]
(else:) [Your health is $hp.
[[Debate->fight]]
[[Stop the discussion and go away|main adventure]]]
]
(else:)
[
Your arguments shake the opponent's convictions!
{(set: $opponent_hp = $opponent_hp - 1)}
(if: $opponent_hp < 1) [The [[opponent is defeated]]!]
(else:)[
[[Debate->fight]]
[[Stop the discussion and go away|main adventure]]]
]Did you like the thrilling combat system and all the mechanics? Maybe I'll add progression in a future patch. Patches are a thing nowadays, right?
[[Let's go back to the boring game, please]]{(set: $drop to (random:3,10))
(set: $coins to $coins + $drop)
}
Your arguments enlighted the opponents mind and he pays you $drop coins. You now have $coins coins and your health is $hp.
[[Continue adventuring|adventure]]
[[Go home|main adventure]]Okay. But let me tell something before we get to the FUN.
Some of my playtesters insisted on saying that there is a bug or another on the adventure minigame. I disagree with them, because all "bugs" are actually features. I designed the game this way and they don't get it.
You get it, right?
[[You should test your game and listen to your testers]]Actually, this item is out of stock. Sorry.
[[shop]]
[[Go Home|main adventure]]**Losers Ending**
You are right. Sorry.
I promise I'll make better games in the future.
Before we finish this...
Did you find the secret ending?Your effort after grinding so much will be rewarded. This is a secret ending hided in plain sight. Only those who spend time fighting for the coins will have the pleasure to see this.
[[Show me]](display:"Start")Hit me.
[[There's too much text, the colors you chose are not helping me concentrate and maybe you should get an artist and a writer to improve the enjoyment of this game]]I see... Thank you for your honesty.
I have so much to learn and I'm very insecure about my work, but I promise you that my next games will be better.
Actually, I kind of like this little game. It is broken, it is not perfect.
It is human, like you.
And I'm not saying that it's bad being flawed or broken.
Do you get this?
[[I don't know. I have never thought about this]]Neither do I.
I realised this while you were playing my game.
Thank you.
[[You're welcome]]**TT Ending**
We're all gonna die.
We do not need to do perfect things.
We should just do things and let the world see them.
We should compliment the work we like.
Go make a compliment to an artist you like.
If you have artist friends, say how much you like their work.
Follow me on Twitter: @ttfreire